#include "..\easy2d.h" // 常用字体粗细值的定义 const LONG FontWeight::dontcare = 0; const LONG FontWeight::thin = 100; const LONG FontWeight::extraLight = 200; const LONG FontWeight::light = 300; const LONG FontWeight::normal = 400; const LONG FontWeight::regular = 400; const LONG FontWeight::medium = 500; const LONG FontWeight::demiBlod = 600; const LONG FontWeight::blod = 700; const LONG FontWeight::extraBold = 800; const LONG FontWeight::black = 900; const LONG FontWeight::heavy = 900; FontStyle::FontStyle() { setFontFamily(_T("")); m_font.lfWeight = 18; m_font.lfHeight = 0; m_font.lfWidth = 0; m_font.lfItalic = 0; m_font.lfUnderline = 0; m_font.lfStrikeOut = 0; m_font.lfEscapement = 0; m_font.lfOrientation = 0; setQuality(true); } FontStyle::FontStyle(LPCTSTR fontfamily, LONG height, LONG weight, LONG width, bool italic, bool underline, bool strikeout, LONG escapement, LONG orientation, bool quality) { setFontFamily(fontfamily); m_font.lfWeight = weight; m_font.lfHeight = height; m_font.lfWidth = width; m_font.lfItalic = italic; m_font.lfUnderline = underline; m_font.lfStrikeOut = strikeout; m_font.lfEscapement = escapement; m_font.lfOrientation = orientation; setQuality(quality); } FontStyle::~FontStyle() { } FontStyle * FontStyle::getDefault() { return new FontStyle(_T(""), 18, FontWeight::normal); } void FontStyle::setHeight(LONG value) { m_font.lfHeight = value; } void FontStyle::setWidth(LONG value) { m_font.lfWidth = value; } void FontStyle::setFontFamily(LPCTSTR value) { _tcscpy_s(m_font.lfFaceName, 32, value); } void FontStyle::setEscapement(LONG value) { m_font.lfEscapement = value; } void FontStyle::setOrientation(LONG value) { m_font.lfOrientation = value; } void FontStyle::setQuality(bool value) { m_font.lfQuality = value ? ANTIALIASED_QUALITY : DEFAULT_QUALITY; } void FontStyle::setWeight(LONG value) { m_font.lfWeight = value; } void FontStyle::setItalic(bool value) { m_font.lfItalic = value; } void FontStyle::setUnderline(bool value) { m_font.lfUnderline = value; } void FontStyle::setStrikeOut(bool value) { m_font.lfStrikeOut = value; }