// Copyright (c) 2018-2019 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include namespace kiwano { namespace physics { Contact::Contact() : contact_(nullptr) { } Fixture* Contact::GetFixtureA() const { KGE_ASSERT(contact_); Fixture* fixture = static_cast(contact_->GetFixtureA()->GetUserData()); return fixture; } Fixture* Contact::GetFixtureB() const { KGE_ASSERT(contact_); Fixture* fixture = static_cast(contact_->GetFixtureB()->GetUserData()); return fixture; } Body* Contact::GetBodyA() const { return GetFixtureA()->GetBody(); } Body* Contact::GetBodyB() const { return GetFixtureB()->GetBody(); } void Contact::SetTangentSpeed(float speed) { KGE_ASSERT(contact_); Body* body = GetFixtureA()->GetBody(); KGE_ASSERT(body); World* world = body->GetWorld(); KGE_ASSERT(world); contact_->SetTangentSpeed(world->Stage2World(speed)); } float Contact::GetTangentSpeed() const { KGE_ASSERT(contact_); const Body* body = GetFixtureA()->GetBody(); KGE_ASSERT(body); const World* world = body->GetWorld(); KGE_ASSERT(world); return world->World2Stage(contact_->GetTangentSpeed()); } } // namespace physics } // namespace kiwano