#include "..\e2daction.h" e2d::Animation::Animation() : interval_(1) { } e2d::Animation::Animation(const Images& frames) : interval_(1) { this->Add(frames); } e2d::Animation::Animation(float interval) : interval_(interval) { } e2d::Animation::Animation(float interval, const Images& frames) : interval_(interval) { this->Add(frames); } e2d::Animation::~Animation() { for (const auto& frame : frames_) { GC::GetInstance()->SafeRelease(frame); } } void e2d::Animation::SetInterval(float interval) { interval_ = std::max(interval, 0.f); } void e2d::Animation::Add(Image * frame) { WARN_IF(frame == nullptr, "Animation::Add failed, frame Is nullptr."); if (frame) { frames_.push_back(frame); frame->Retain(); } } void e2d::Animation::Add(const Images& frames) { for (const auto &image : frames) { this->Add(image); } } float e2d::Animation::GetInterval() const { return interval_; } const e2d::Animation::Images& e2d::Animation::GetFrames() const { return frames_; } e2d::Animation * e2d::Animation::Clone() const { auto animation = new (e2d::autorelease) Animation(interval_); if (animation) { for (const auto& frame : frames_) { animation->Add(frame); } } return animation; } e2d::Animation * e2d::Animation::Reverse() const { auto& oldFrames = this->GetFrames(); Images frames(oldFrames.size()); if (!oldFrames.empty()) { for (auto iter = oldFrames.crbegin(), iterCrend = oldFrames.crend(); iter != iterCrend; ++iter) { Image* frame = *iter; if (frame) { frames.push_back(frame); } } } return new (e2d::autorelease) Animation(this->GetInterval(), frames); }