#include "..\e2dtool.h" e2d::Task::Task(const Function & func, const String & name) : running_(true) , stopped_(false) , run_times_(0) , total_times_(-1) , delay_() , callback_(func) , name_(name) { } e2d::Task::Task(const Function & func, float delay, int times, const String & name) : running_(true) , stopped_(false) , run_times_(0) , delay_(std::max(delay, 0.f)) , total_times_(times) , callback_(func) , name_(name) { } void e2d::Task::Start() { running_ = true; last_time_ = Time::Now(); } void e2d::Task::Stop() { running_ = false; } void e2d::Task::Update() { if (total_times_ == 0) { stopped_ = true; return; } ++run_times_; last_time_ += delay_; if (callback_) { callback_(); } if (run_times_ == total_times_) { stopped_ = true; return; } } bool e2d::Task::IsReady() const { if (running_) { if (delay_.Milliseconds() == 0) { return true; } if (Time::Now() - last_time_ >= delay_) { return true; } } return false; } bool e2d::Task::IsRunning() const { return running_; } const e2d::String& e2d::Task::GetName() const { return name_; }