#include "..\e2dutil.h" e2d::Size::Size() { width = 0; height = 0; } e2d::Size::Size(float width, float height) { this->width = width; this->height = height; } e2d::Size::Size(const Size & other) { width = other.width; height = other.height; } e2d::Size e2d::Size::operator+(const Size & other) const { return Size(width + other.width, height + other.height); } e2d::Size e2d::Size::operator-(const Size & other) const { return Size(width - other.width, height - other.height); } e2d::Size e2d::Size::operator*(float value) const { return Size(width * value, height * value); } e2d::Size e2d::Size::operator/(float value) const { return Size(width / value, height / value); } e2d::Size::operator e2d::Point() const { return Point(width, height); } e2d::Size e2d::Size::operator-() const { return Size(-width, -height); } bool e2d::Size::operator==(const Size & other) const { return (width == other.width) && (height == other.height); }