#include "..\e2daction.h" e2d::Sequence::Sequence() : _currIndex(0) { } #ifdef HIGHER_THAN_VS2012 e2d::Sequence::Sequence(const std::initializer_list& vActions) : _currIndex(0) { this->add(vActions); } #else e2d::Sequence::Sequence(int number, Action * action1, ...) : _currIndex(0) { Action ** ppAction = &action1; while (number > 0) { WARN_IF((*ppAction) == nullptr, "Sequence NULL pointer exception!"); this->add(*ppAction); ppAction++; number--; } } #endif e2d::Sequence::~Sequence() { } void e2d::Sequence::_init() { Action::_init(); // 将所有动作与目标绑定 if (_target) { for (auto action : _actions) { action->_target = _target; } } // 初始化第一个动作 _actions[0]->_init(); } void e2d::Sequence::onDestroy() { Action::onDestroy(); for (auto action : _actions) { SafeRelease(&action); } } void e2d::Sequence::_update() { Action::_update(); auto &action = _actions[_currIndex]; action->_update(); if (action->_isDone()) { _currIndex++; if (_currIndex == _actions.size()) { this->stop(); } else { _actions[_currIndex]->_init(); } } } void e2d::Sequence::reset() { Action::reset(); for (auto action : _actions) { action->reset(); } _currIndex = 0; } void e2d::Sequence::_resetTime() { for (auto action : _actions) { action->_resetTime(); } } void e2d::Sequence::add(Action * action) { if (action) { _actions.push_back(action); action->retain(); } } #ifdef HIGHER_THAN_VS2012 void e2d::Sequence::add(const std::initializer_list& vActions) { for (const auto &action : vActions) { this->add(action); } } #else void e2d::Sequence::add(int number, Action * action, ...) { Action ** ppAction = &action; while (number > 0) { WARN_IF((*ppAction) == nullptr, "Sequence NULL pointer exception!"); this->add(*ppAction); ppAction++; number--; } } #endif e2d::Sequence * e2d::Sequence::clone() const { auto a = new Sequence(); for (auto action : _actions) { a->add(action->clone()); } return a; } e2d::Sequence * e2d::Sequence::reverse() const { auto a = new Sequence(); for (auto action : _actions) { a->add(action->reverse()); } // 将动作顺序逆序排列 a->_actions.reserve(_actions.size()); return a; }