#include "..\..\e2dshape.h" e2d::Circle::Circle() : _fRadius(0) { this->setPivot(0.5, 0.5); } e2d::Circle::Circle(double radius) { this->setRadius(radius); this->setPivot(0.5, 0.5); } e2d::Circle::Circle(Point center, double radius) { this->setRadius(radius); this->setPos(center); this->setPivot(0.5, 0.5); } e2d::Circle::Circle(double centerX, double centerY, double radius) { this->setRadius(radius); this->setPos(centerX, centerY); this->setPivot(0.5, 0.5); } e2d::Circle::~Circle() { } double e2d::Circle::getRadius() const { return _fRadius; } void e2d::Circle::setRadius(double radius) { _fRadius = static_cast(radius); Node::setSize(radius * 2, radius * 2); } void e2d::Circle::_renderLine() { Renderer::getRenderTarget()->DrawEllipse( D2D1::Ellipse(D2D1::Point2F(_fRadius, _fRadius), _fRadius, _fRadius), Renderer::getSolidColorBrush(), _fStrokeWidth ); } void e2d::Circle::_renderFill() { Renderer::getRenderTarget()->FillEllipse( D2D1::Ellipse(D2D1::Point2F(_fRadius, _fRadius), _fRadius, _fRadius), Renderer::getSolidColorBrush() ); }