#include "..\..\e2dshape.h" e2d::RoundRect::RoundRect() : _fRadiusX(0) , _fRadiusY(0) { } e2d::RoundRect::RoundRect(double width, double height, double radiusX, double radiusY) : _fRadiusX(static_cast(radiusX)) , _fRadiusY(static_cast(radiusY)) { this->setSize(width, height); } e2d::RoundRect::RoundRect(Size size, double radiusX, double radiusY) : _fRadiusX(static_cast(radiusX)) , _fRadiusY(static_cast(radiusY)) { this->setSize(size); } e2d::RoundRect::RoundRect(double top, double left, double width, double height, double radiusX, double radiusY) : _fRadiusX(static_cast(radiusX)) , _fRadiusY(static_cast(radiusY)) { this->setPivot(0, 0); this->setPos(top, left); this->setSize(width, height); } e2d::RoundRect::RoundRect(Point topLeft, Size size, double radiusX, double radiusY) : _fRadiusX(static_cast(radiusX)) , _fRadiusY(static_cast(radiusY)) { this->setPivot(0, 0); this->setPos(topLeft); this->setSize(size); } e2d::RoundRect::~RoundRect() { } double e2d::RoundRect::getRadiusX() const { return _fRadiusX; } double e2d::RoundRect::getRadiusY() const { return _fRadiusY; } void e2d::RoundRect::setRadiusX(double radiusX) { _fRadiusX = static_cast(radiusX); } void e2d::RoundRect::setRadiusY(double radiusY) { _fRadiusY = static_cast(radiusY); } void e2d::RoundRect::_renderLine() { Renderer::getRenderTarget()->DrawRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, _fWidth, _fHeight), _fRadiusX, _fRadiusY), Renderer::getSolidColorBrush(), _fStrokeWidth ); } void e2d::RoundRect::_renderFill() { Renderer::getRenderTarget()->FillRoundedRectangle( D2D1::RoundedRect(D2D1::RectF(0, 0, _fWidth, _fHeight), _fRadiusX, _fRadiusY), Renderer::getSolidColorBrush() ); }