#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::TransitionEmerge::TransitionEmerge(double duration) : TransitionBase(duration) { } void e2d::TransitionEmerge::_init(Scene * prev, Scene * next) { TransitionBase::_init(prev, next); _sPrevLayerParam.opacity = 1; _sNextLayerParam.opacity = 0; } void e2d::TransitionEmerge::_updateCustom() { _sPrevLayerParam.opacity = float(1 - _delta); _sNextLayerParam.opacity = float(_delta); if (_delta >= 1) { this->_stop(); } } void e2d::TransitionEmerge::_reset() { }