#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::FadeTransition::FadeTransition(float duration) : Transition(duration) { } void e2d::FadeTransition::_init(Scene * prev, Scene * next) { Transition::_init(prev, next); _outLayerParam.opacity = 1; _inLayerParam.opacity = 0; } void e2d::FadeTransition::_updateCustom() { if (_delta < 0.5) { _outLayerParam.opacity = 1 - _delta * 2; _inLayerParam.opacity = 0; } else { _outLayerParam.opacity = 0; _inLayerParam.opacity = (_delta - 0.5f) * 2; if (_delta >= 1) { this->_stop(); } } } void e2d::FadeTransition::_reset() { }