#include "..\e2daction.h" e2d::ActionOpacityBy::ActionOpacityBy(double duration, double opacity) : ActionGradual(duration) { m_nVariation = opacity; } void e2d::ActionOpacityBy::_init() { ActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getOpacity(); } } void e2d::ActionOpacityBy::_update() { ActionGradual::_update(); if (m_pTarget == nullptr) { this->stop(); return; } // 设置节点透明度 m_pTarget->setOpacity(m_nBeginVal + m_nVariation * m_fRateOfProgress); } e2d::ActionOpacityBy * e2d::ActionOpacityBy::clone() const { return new ActionOpacityBy(m_fDuration, m_nVariation); } e2d::ActionOpacityBy * e2d::ActionOpacityBy::reverse() const { return new ActionOpacityBy(m_fDuration, -m_nVariation); }