// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "e2dobject.h" namespace easy2d { class Button : public Node { public: Button(); explicit Button( Node * normal, /* 普通状态 */ const Function& func = nullptr /* 按钮点击后的回调函数 */ ); explicit Button( Node * normal, /* 普通状态 */ Node * selected, /* 鼠标按下状态 */ const Function& func = nullptr /* 按钮点击后的回调函数 */ ); explicit Button( Node * normal, /* 普通状态 */ Node * mouseover, /* 鼠标移入状态 */ Node * selected, /* 鼠标按下状态 */ const Function& func = nullptr /* 按钮点击后的回调函数 */ ); explicit Button( Node * normal, /* 普通状态 */ Node * mouseover, /* 鼠标移入状态 */ Node * selected, /* 鼠标移入状态 */ Node * disabled, /* 按钮禁用状态 */ const Function& func = nullptr /* 按钮点击后的回调函数 */ ); // 获取按钮状态是启用还是禁用 bool IsEnable() const; // 设置按钮启用或禁用 void SetEnabled( bool enabled ); // 设置一般情况下显示的按钮 virtual void SetNormal( Node * normal ); // 设置鼠标移入按钮时显示的按钮 virtual void SetMouseOver( Node * mouseover ); // 设置鼠标按下按钮时显示的按钮 virtual void SetSelected( Node * selected ); // 设置按钮被禁用时显示的按钮 virtual void SetDisabled( Node * disabled ); // 设置按钮点击后的回调函数 void SetCallbackOnClick( const Function& func ); // 设置支点位置 // 默认为 (0, 0), 范围 [0, 1] virtual void SetPivot( float pivot_x, float pivot_y ) override; protected: E2D_DISABLE_COPY(Button); // 按钮状态枚举 enum class Status { Normal, Mouseover, Selected }; // 设置按钮状态 virtual void SetStatus( Status status ); // 刷新按钮显示 virtual void UpdateVisible(); // 分发鼠标消息 virtual bool Dispatch( const MouseEvent& e, bool handled ) override; // 遍历节点 virtual void Visit() override; protected: Node * normal_; Node * mouseover_; Node * selected_; Node * disabled_; bool enabled_; bool is_selected_; Status status_; Function callback_; }; // 菜单 class Menu : public Node { public: Menu(); explicit Menu( const std::vector& buttons /* 按钮数组 */ ); // 获取菜单是否禁用 bool IsEnable() const; // 获取菜单中的按钮数量 size_t GetButtonCount() const; // 设置菜单启用或禁用 void SetEnabled( bool enabled ); // 添加按钮 void AddButton( Button * button ); // 移除按钮 bool RemoveButton( Button * button ); // 获取所有按钮 const std::vector& GetAllButtons() const; protected: E2D_DISABLE_COPY(Menu); protected: bool enabled_; std::vector buttons_; }; }