// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dtool.h" #include "..\e2dmodule.h" #include namespace { // 创建指定文件夹 bool CreateFolder(const easy2d::String & dir_path) { if (dir_path.IsEmpty() || dir_path.Length() >= MAX_PATH) return false; wchar_t tmp_dir_path[MAX_PATH] = { 0 }; int length = dir_path.Length(); for (int i = 0; i < length; ++i) { tmp_dir_path[i] = dir_path.At(i); if (tmp_dir_path[i] == L'\\' || tmp_dir_path[i] == L'/' || i == (length - 1)) { if (::_waccess(tmp_dir_path, 0) != 0) { if (::_wmkdir(tmp_dir_path) != 0) { return false; } } } } return true; } } const easy2d::String& easy2d::Path::GetDataPath() { static String data_path; if (data_path.IsEmpty()) { // 设置数据的保存路径 String local_app_data_path = Path::GetLocalAppDataPath(); String title = Game::GetInstance()->GetTitle(); String folder_name = String::Parse(title.GetHash()); if (!local_app_data_path.IsEmpty()) { data_path = local_app_data_path + L"\\Easy2DGameData\\" << folder_name << L"\\"; File file(data_path); if (!file.Exists() && !CreateFolder(data_path)) { data_path = L""; } } data_path << L"Data.ini"; } return data_path; } const easy2d::String& easy2d::Path::GetTemporaryPath() { static String temp_path; if (temp_path.IsEmpty()) { // 设置临时文件保存路径 wchar_t path[_MAX_PATH]; String title = Game::GetInstance()->GetTitle(); String folder_name = String::Parse(title.GetHash()); if (0 != ::GetTempPath(_MAX_PATH, path)) { temp_path << path << L"\\Easy2DGameTemp\\" << folder_name << L"\\"; File file(temp_path); if (!file.Exists() && !CreateFolder(temp_path)) { temp_path = L""; } } } return temp_path; } const easy2d::String& easy2d::Path::GetLocalAppDataPath() { static String local_app_data_path; if (local_app_data_path.IsEmpty()) { // 获取 AppData/Local 文件夹的路径 wchar_t path[MAX_PATH] = { 0 }; ::SHGetFolderPath(NULL, CSIDL_LOCAL_APPDATA, NULL, SHGFP_TYPE_CURRENT, path); local_app_data_path = path; } return local_app_data_path; } const easy2d::String& easy2d::Path::GetExeFilePath() { static String exe_file_path; if (exe_file_path.IsEmpty()) { TCHAR path[_MAX_PATH] = { 0 }; if (::GetModuleFileName(nullptr, path, _MAX_PATH) != 0) { exe_file_path = path; } } return exe_file_path; }