// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dtransition.h" #include "..\e2dobject.h" #include "..\e2dmodule.h" easy2d::Transition::Transition(float duration) : done_(false) , started_() , process_(0) , window_size_() , out_scene_(nullptr) , in_scene_(nullptr) , out_layer_(nullptr) , in_layer_(nullptr) , out_layer_param_() , in_layer_param_() { duration_ = std::max(duration, 0.f); } easy2d::Transition::~Transition() { SafeRelease(out_layer_); SafeRelease(in_layer_); SafeRelease(out_scene_); SafeRelease(in_scene_); } bool easy2d::Transition::IsDone() { return done_; } void easy2d::Transition::Init(Scene * prev, Scene * next, Game * game) { started_ = Time::Now(); out_scene_ = prev; in_scene_ = next; if (out_scene_) out_scene_->Retain(); if (in_scene_) in_scene_->Retain(); auto graphics = Device::GetGraphics(); if (in_scene_) { ThrowIfFailed( graphics->GetRenderTarget()->CreateLayer(&in_layer_) ); } if (out_scene_) { ThrowIfFailed( graphics->GetRenderTarget()->CreateLayer(&out_layer_) ); } window_size_ = game->GetSize(); out_layer_param_ = in_layer_param_ = D2D1::LayerParameters( D2D1::RectF( 0.f, 0.f, window_size_.width, window_size_.height ), nullptr, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1::Matrix3x2F::Identity(), 1.f, graphics->GetSolidBrush(), D2D1_LAYER_OPTIONS_NONE ); } void easy2d::Transition::Update() { if (duration_ == 0) { process_ = 1; } else { process_ = (Time::Now() - started_).Seconds() / duration_; process_ = std::min(process_, 1.f); } if (process_ >= 1) { this->Stop(); } } void easy2d::Transition::Draw() { auto render_target = Device::GetGraphics()->GetRenderTarget(); if (out_scene_) { render_target->SetTransform(out_scene_->GetTransform()); render_target->PushAxisAlignedClip( D2D1::RectF( 0.f, 0.f, window_size_.width, window_size_.height ), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE ); render_target->PushLayer(out_layer_param_, out_layer_); out_scene_->Draw(); render_target->PopLayer(); render_target->PopAxisAlignedClip(); } if (in_scene_) { render_target->SetTransform(in_scene_->GetTransform()); render_target->PushAxisAlignedClip( D2D1::RectF( 0.f, 0.f, window_size_.width, window_size_.height ), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE ); render_target->PushLayer(in_layer_param_, in_layer_); in_scene_->Draw(); render_target->PopLayer(); render_target->PopAxisAlignedClip(); } } void easy2d::Transition::Stop() { done_ = true; Reset(); }