// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "scalar.hpp" namespace kiwano { namespace math { template struct Vec2T { using value_type = _Ty; value_type x; value_type y; Vec2T() : x(value_type(0)), y(value_type(0)) {} Vec2T(value_type x, value_type y) : x(x), y(y) {} Vec2T(const Vec2T& other) : x(other.x), y(other.y) {} inline value_type Length() const { return static_cast(math::Sqrt(static_cast(x * x + y * y))); } inline bool IsOrigin() const { return (x == 0) && (y == 0); } inline void Set(value_type x, value_type y) { this->x = x; this->y = y; } inline const Vec2T operator + (const Vec2T & other) const { return Vec2T(x + other.x, y + other.y); } inline const Vec2T operator - (const Vec2T & other) const { return Vec2T(x - other.x, y - other.y); } inline const Vec2T operator * (value_type val) const { return Vec2T(x * val, y * val); } inline const Vec2T operator / (value_type val) const { return Vec2T(x / val, y / val); } inline const Vec2T operator - () const { return Vec2T(-x, -y); } inline Vec2T& operator += (const Vec2T& other) { x += other.x; y += other.y; return (*this); } inline Vec2T& operator -= (const Vec2T& other) { x -= other.x; y -= other.y; return (*this); } inline Vec2T& operator *= (value_type val) { x *= val; y *= val; return (*this); } inline Vec2T& operator /= (value_type val) { x /= val; y /= val; return (*this); } inline bool operator== (const Vec2T& other) const { return (x == other.x) && (y == other.y); } inline bool operator!= (const Vec2T& other) const { return (x != other.x) || (y != other.y); } }; } }