// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../core/core.h" #include "../base/time.h" #include "../base/Component.h" #include "../base/Event.hpp" #include "../renderer/Color.h" namespace kiwano { struct Options { String title; // 标题 Int32 width; // 宽度 Int32 height; // 高度 UInt32 icon; // 图标资源 ID Color clear_color; // 清屏颜色 bool vsync; // 垂直同步 bool resizable; // 窗口大小可拉伸 bool fullscreen; // 全屏模式 bool debug; // 调试模式 Options( String const& title = L"Kiwano Game", Int32 width = 640, Int32 height = 480, UInt32 icon = 0, Color clear_color = Color::Black, bool vsync = true, bool resizable = false, bool fullscreen = false, bool debug = false ); }; // 应用 class KGE_API Application : protected noncopyable { public: Application(); virtual ~Application(); // 初始化 void Init( Options const& options = Options{} ); // 初始化成功时 virtual void OnReady() {} // 窗口关闭时 virtual bool OnClosing() { return true; } // 销毁时 virtual void OnDestroy() {} // 运行 void Run(); // 结束 void Quit(); // 销毁 void Destroy(); // 添加组件 void Use( Component* component ); // 卸载组件 void Remove( Component* component ); // 设置时间缩放因子 void SetTimeScale( Float32 scale_factor ); // 分发事件 void DispatchEvent(Event& evt); // 在 Kiwano 主线程中执行函数 // 当在其他线程调用 Kiwano 函数时使用 static void PreformInMainThread( Function Function ); protected: void Render(); void Update(); static LRESULT CALLBACK WndProc(HWND, UInt32, WPARAM, LPARAM); protected: bool end_; bool inited_; Float32 time_scale_; Vector components_; }; }