#include "..\e2dtransition.h" #include "..\e2dobject.h" #include "..\e2dmodule.h" e2d::Transition::Transition(float duration) : done_(false) , started_() , process_(0) , window_size_() , out_scene_(nullptr) , in_scene_(nullptr) , out_layer_(nullptr) , in_layer_(nullptr) , out_layer_param_() , in_layer_param_() { duration_ = std::max(duration, 0.f); } e2d::Transition::~Transition() { SafeRelease(out_layer_); SafeRelease(in_layer_); SafeRelease(out_scene_); SafeRelease(in_scene_); } bool e2d::Transition::IsDone() { return done_; } void e2d::Transition::Init(Scene * prev, Scene * next) { started_ = Time::Now(); out_scene_ = prev; in_scene_ = next; if (out_scene_) out_scene_->Retain(); if (in_scene_) in_scene_->Retain(); auto graphics = Graphics::GetInstance(); if (in_scene_) { ThrowIfFailed( graphics->GetRenderTarget()->CreateLayer(&in_layer_) ); } if (out_scene_) { ThrowIfFailed( graphics->GetRenderTarget()->CreateLayer(&out_layer_) ); } window_size_ = Window::GetInstance()->GetSize(); out_layer_param_ = in_layer_param_ = D2D1::LayerParameters( D2D1::RectF( 0.f, 0.f, window_size_.width, window_size_.height ), nullptr, D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, D2D1::Matrix3x2F::Identity(), 1.f, graphics->GetSolidBrush(), D2D1_LAYER_OPTIONS_NONE ); } void e2d::Transition::Update() { if (duration_ == 0) { process_ = 1; } else { process_ = (Time::Now() - started_).Seconds() / duration_; process_ = std::min(process_, 1.f); } if (process_ >= 1) { this->Stop(); } } void e2d::Transition::Draw() { auto render_target = Graphics::GetInstance()->GetRenderTarget(); if (out_scene_) { render_target->SetTransform(out_scene_->GetTransform()); render_target->PushAxisAlignedClip( D2D1::RectF( 0.f, 0.f, window_size_.width, window_size_.height ), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE ); render_target->PushLayer(out_layer_param_, out_layer_); out_scene_->Draw(); render_target->PopLayer(); render_target->PopAxisAlignedClip(); } if (in_scene_) { render_target->SetTransform(in_scene_->GetTransform()); render_target->PushAxisAlignedClip( D2D1::RectF( 0.f, 0.f, window_size_.width, window_size_.height ), D2D1_ANTIALIAS_MODE_PER_PRIMITIVE ); render_target->PushLayer(in_layer_param_, in_layer_); in_scene_->Draw(); render_target->PopLayer(); render_target->PopAxisAlignedClip(); } } void e2d::Transition::Stop() { done_ = true; Reset(); }