#include "..\e2dutil.h" e2d::Transform::Transform() : position() , size() , scale_x(1.f) , scale_y(1.f) , rotation(0) , skew_x(0) , skew_y(0) , pivot_x(0) , pivot_y(0) { } e2d::Transform::operator D2D1::Matrix3x2F() const { auto pivot = D2D1::Point2F(size.width * pivot_x, size.height * pivot_y); auto matrix = D2D1::Matrix3x2F::Scale( scale_x, scale_y, pivot ) * D2D1::Matrix3x2F::Skew( skew_x, skew_y, pivot ) * D2D1::Matrix3x2F::Rotation( rotation, pivot ) * D2D1::Matrix3x2F::Translation( position.x - pivot.x, position.y - pivot.y ); return std::move(matrix); } bool e2d::Transform::operator==(const Transform & other) const { return position == other.position && size == other.size && scale_x == other.scale_x && scale_y == other.scale_y && skew_x == other.skew_x && skew_y == other.skew_y && rotation == other.rotation && pivot_x == other.pivot_x && pivot_y == other.pivot_y; }