// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include namespace kiwano { TextActorPtr TextActor::Create(const String& text) { TextActorPtr ptr = new (std::nothrow) TextActor; if (ptr) { ptr->SetText(text); } return ptr; } TextActorPtr TextActor::Create(const String& text, const TextStyle& style) { TextActorPtr ptr = new (std::nothrow) TextActor; if (ptr) { ptr->SetStyle(style); ptr->SetText(text); } return ptr; } TextActor::TextActor() { layout_ = TextLayout::Create(); } TextActor::~TextActor() {} void TextActor::OnRender(RenderContext& ctx) { if (layout_) { ctx.DrawTextLayout(*layout_); } } Size TextActor::GetSize() const { const_cast(this)->UpdateDirtyLayout(); return Actor::GetSize(); } void TextActor::SetText(String const& text) { layout_->Reset(text, style_); } void TextActor::SetStyle(const TextStyle& style) { style_ = style; layout_->Reset(style); } void TextActor::SetFont(FontPtr font) { if (style_.font != font) { style_.font = font; layout_->SetFont(font, { 0, layout_->GetContentLength() }); } } void TextActor::SetFontFamily(String const& family) { if (style_.font_family != family) { style_.font_family = family; layout_->SetFontFamily(family, { 0, layout_->GetContentLength() }); } } void TextActor::SetFontSize(float size) { if (style_.font_size != size) { style_.font_size = size; layout_->SetFontSize(size, { 0, layout_->GetContentLength() }); } } void TextActor::SetFontWeight(uint32_t weight) { if (style_.font_weight != weight) { style_.font_weight = weight; layout_->SetFontWeight(weight, { 0, layout_->GetContentLength() }); } } void TextActor::SetItalic(bool italic) { if (style_.italic != italic) { style_.italic = italic; layout_->SetItalic(italic, { 0, layout_->GetContentLength() }); } } void TextActor::SetUnderline(bool enable) { if (style_.show_underline != enable) { style_.show_underline = enable; layout_->SetUnderline(enable, { 0, layout_->GetContentLength() }); } } void TextActor::SetStrikethrough(bool enable) { if (style_.show_strikethrough != enable) { style_.show_strikethrough = enable; layout_->SetStrikethrough(enable, { 0, layout_->GetContentLength() }); } } void TextActor::SetWrapWidth(float wrap_width) { if (style_.wrap_width != wrap_width) { style_.wrap_width = wrap_width; layout_->SetWrapWidth(wrap_width); } } void TextActor::SetLineSpacing(float line_spacing) { if (style_.line_spacing != line_spacing) { style_.line_spacing = line_spacing; layout_->SetLineSpacing(line_spacing); } } void TextActor::SetAlignment(TextAlign align) { if (style_.alignment != align) { style_.alignment = align; layout_->SetAlignment(align); } } void TextActor::SetFillBrush(BrushPtr brush) { if (style_.fill_brush != brush) { style_.fill_brush = brush; layout_->SetDefaultFillBrush(brush); } } void TextActor::SetOutlineBrush(BrushPtr brush) { if (style_.outline_brush != brush) { style_.outline_brush = brush; layout_->SetDefaultOutlineBrush(brush); } } void TextActor::SetOutlineStrokeStyle(StrokeStylePtr stroke) { if (style_.outline_stroke != stroke) { style_.outline_stroke = stroke; layout_->SetDefaultOutlineStrokeStyle(stroke); } } void TextActor::SetFillColor(Color const& color) { if (style_.fill_brush) { style_.fill_brush->SetColor(color); } else { SetFillBrush(Brush::Create(color)); } } void TextActor::SetOutlineColor(Color const& outline_color) { if (style_.outline_brush) { style_.outline_brush->SetColor(outline_color); } else { SetFillBrush(Brush::Create(outline_color)); } } void TextActor::SetTextLayout(TextLayoutPtr layout) { KGE_ASSERT(layout && "TextLayout must not be nullptr"); if (layout_ != layout) { layout_ = layout; ForceUpdateLayout(); } } void TextActor::Update(Duration dt) { this->UpdateDirtyLayout(); Actor::Update(dt); } bool TextActor::CheckVisibility(RenderContext& ctx) const { return layout_ && layout_->IsValid() && Actor::CheckVisibility(ctx); } void TextActor::UpdateDirtyLayout() { KGE_ASSERT(layout_); if (layout_->UpdateWhenDirty()) { ForceUpdateLayout(); } } void TextActor::ForceUpdateLayout() { KGE_ASSERT(layout_); layout_->UpdateWhenDirty(); SetSize(layout_->GetSize()); } } // namespace kiwano