#include "..\eactions.h" e2d::ActionRotateBy::ActionRotateBy(float duration, float rotation) : ActionGradual(duration) { m_nVariation = rotation; } void e2d::ActionRotateBy::_init() { ActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getRotation(); } } void e2d::ActionRotateBy::_update() { ActionGradual::_update(); if (m_pTarget == nullptr) { this->stop(); return; } // Ðýת½Úµã m_pTarget->setRotation(m_nBeginVal + m_nVariation * m_fRateOfProgress); } e2d::ActionRotateBy * e2d::ActionRotateBy::clone() const { return new ActionRotateBy(m_fDuration, m_nVariation); } e2d::ActionRotateBy * e2d::ActionRotateBy::reverse() const { return new ActionRotateBy(m_fDuration, -m_nVariation); }