#include "..\etransitions.h" #include "..\enodes.h" e2d::TransitionMove::TransitionMove(float duration, MOVE_DIRECT direct) : Transition(duration) , m_Direct(direct) { } void e2d::TransitionMove::_update() { this->_calcRateOfProgress(); if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(m_Vec * m_fRateOfProgress); m_pNextScene->getRoot()->setPos(m_NextPos + m_Vec * m_fRateOfProgress); if (m_fRateOfProgress >= 1) { this->_stop(); } } void e2d::TransitionMove::_init() { if (m_Direct == TransitionMove::UP) { m_Vec = Vector(0, -Window::getHeight()); m_NextPos = Point(0, Window::getHeight()); } else if (m_Direct == TransitionMove::DOWN) { m_Vec = Vector(0, Window::getHeight()); m_NextPos = Point(0, -Window::getHeight()); } else if (m_Direct == TransitionMove::LEFT) { m_Vec = Vector(-Window::getWidth(), 0); m_NextPos = Point(Window::getWidth(), 0); } else if (m_Direct == TransitionMove::RIGHT) { m_Vec = Vector(Window::getWidth(), 0); m_NextPos = Point(-Window::getWidth(), 0); } if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0); m_pNextScene->getRoot()->setPos(m_NextPos); } void e2d::TransitionMove::_reset() { if (m_pPrevScene) m_pPrevScene->getRoot()->setPos(0, 0); m_pNextScene->getRoot()->setPos(0, 0); }