// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include #include #include #include namespace kiwano { namespace audio { /** * \~chinese * \defgroup Audio 音频引擎 */ /** * \addtogroup Audio * @{ */ /** * \~chinese * @brief 音频引擎 */ class KGE_API AudioEngine : public Singleton , public ComponentBase { friend Singleton; public: /// \~chinese /// @brief 开启音频设备 void Open(); /// \~chinese /// @brief 关闭音频设备 void Close(); /// \~chinese /// @brief 从解码器数据缓冲中创建音频对象 bool CreateSound(Sound& sound, const Transcoder::Buffer& buffer); public: void SetupComponent() override; void DestroyComponent() override; private: AudioEngine(); ~AudioEngine(); private: IXAudio2* x_audio2_; IXAudio2MasteringVoice* mastering_voice_; }; /** @} */ } }