// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../base/BaseTypes.hpp" #include "Matrix.hpp" namespace easy2d { namespace math { class Transform { public: Size size; // 大小 float rotation; // 旋转 math::Vector2 position; // 坐标 math::Vector2 scale; // 缩放 math::Vector2 skew; // 错切角度 math::Vector2 pivot; // 支点 public: Transform() : position() , size() , rotation(0) , scale(1.f, 1.f) , skew(0.f, 0.f) , pivot(0.f, 0.f) {} inline Matrix ToMatrix() const { auto center = Vector2{ size.width * pivot.x, size.height * pivot.y }; return Matrix{} * Matrix::Scaling(scale.x, scale.y, center) * Matrix::Skewing(skew.x, skew.y, center) * Matrix::Rotation(rotation, center) * Matrix::Translation(position - center); } bool operator== (const Transform& other) const { return position == other.position && size == other.size && scale == other.scale && skew == other.skew && rotation == other.rotation && pivot == other.pivot; } }; } }