// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include namespace kiwano { namespace math { // // 随机数 // // 获取指定范围内的一个随机数, 如: // Int32 n = math::Rand(1, 5); // 获取 1~5 内的随机整数, 包含 1 和 5 // 产生的随机数类型取决于参数的类型, 如获取随机浮点数: // Float64 d = math::Rand(1.2, 1.5); // Int32 Rand(Int32 min, Int32 max); UInt32 Rand(UInt32 min, UInt32 max); long Rand(long min, long max); unsigned long Rand(unsigned long min, unsigned long max); char Rand(char min, char max); UChar Rand(UChar min, UChar max); Float32 Rand(Float32 min, Float32 max); Float64 Rand(Float64 min, Float64 max); // // Details of math::Rand // namespace __rand_detail { inline std::default_random_engine& GetRandomEngine() { static std::random_device device; static std::default_random_engine engine(device()); return engine; } template inline T RandomInt(T min, T max) { std::uniform_int_distribution dist(min, max); return dist(GetRandomEngine()); } template inline T RandomReal(T min, T max) { std::uniform_real_distribution dist(min, max); return dist(GetRandomEngine()); } } inline Int32 Rand(Int32 min, Int32 max) { return __rand_detail::RandomInt(min, max); } inline UInt32 Rand(UInt32 min, UInt32 max) { return __rand_detail::RandomInt(min, max); } inline long Rand(long min, long max) { return __rand_detail::RandomInt(min, max); } inline unsigned long Rand(unsigned long min, unsigned long max) { return __rand_detail::RandomInt(min, max); } inline char Rand(char min, char max) { return static_cast( __rand_detail::RandomInt(static_cast(min), static_cast(max)) ); } inline UChar Rand(UChar min, UChar max) { return static_cast( __rand_detail::RandomInt(static_cast(min), static_cast(max)) ); } inline Float32 Rand(Float32 min, Float32 max) { return __rand_detail::RandomReal(min, max); } inline Float64 Rand(Float64 min, Float64 max) { return __rand_detail::RandomReal(min, max); } } }