#include "..\eactions.h" e2d::EActionScaleBy::EActionScaleBy(float duration, float scaleX, float scaleY) : EAnimation(duration) { m_nVariationX = scaleX; m_nVariationY = scaleY; } e2d::EActionScaleBy::~EActionScaleBy() { } void e2d::EActionScaleBy::_init() { EAnimation::_init(); m_nBeginScaleX = m_pTarget->getScaleX(); m_nBeginScaleY = m_pTarget->getScaleY(); } void e2d::EActionScaleBy::_exec() { while (EAnimation::_isDelayEnough()) { // 计算移动位置 float scale = static_cast(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTarget->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionScaleBy::_reset() { EAnimation::_reset(); } e2d::EActionScaleBy * e2d::EActionScaleBy::copy() const { return new EActionScaleBy(m_nAnimationInterval / 1000.0f, m_nVariationX, m_nVariationY); } e2d::EActionScaleBy * e2d::EActionScaleBy::reverse() const { return new EActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY); }