#include "..\easy2d.h" #include "..\Win\winbase.h" ActionOpacityBy::ActionOpacityBy(float duration, float opacity) : Animation(duration) { m_nVariation = opacity; } ActionOpacityBy::~ActionOpacityBy() { } void ActionOpacityBy::_init() { Animation::_init(); m_nBeginVal = m_pTargetSprite->getOpacity(); } void ActionOpacityBy::_exec(steady_clock::time_point nNow) { while (Animation::_isDelayEnough(nNow)) { // 计算移动位置 float scale = float(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTargetSprite->setOpacity(m_nBeginVal + m_nVariation * scale); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void ActionOpacityBy::_reset() { Animation::_reset(); } ActionOpacityBy * ActionOpacityBy::copy() const { return new ActionOpacityBy(m_nAnimationInterval / 1000.0f, m_nVariation); } ActionOpacityBy * ActionOpacityBy::reverse() const { return new ActionOpacityBy(m_nTotalDuration / 1000.0f, -m_nVariation); }