#include "..\easy2d.h" #include "..\Win\winbase.h" ActionScaleBy::ActionScaleBy(float duration, float scaleX, float scaleY) : Animation(duration) { m_nVariationX = scaleX; m_nVariationY = scaleY; } ActionScaleBy::~ActionScaleBy() { } void ActionScaleBy::_init() { Animation::_init(); m_nBeginScaleX = m_pTargetSprite->getScaleX(); m_nBeginScaleY = m_pTargetSprite->getScaleY(); } void ActionScaleBy::_exec(steady_clock::time_point nNow) { while (Animation::_isDelayEnough(nNow)) { // 计算移动位置 float scale = float(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTargetSprite->setScale(m_nBeginScaleX + m_nVariationX * scale, m_nBeginScaleX + m_nVariationX * scale); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void ActionScaleBy::_reset() { Animation::_reset(); } ActionScaleBy * ActionScaleBy::copy() const { return new ActionScaleBy(m_nAnimationInterval / 1000.0f, m_nVariationX, m_nVariationY); } ActionScaleBy * ActionScaleBy::reverse() const { return new ActionScaleBy(m_nTotalDuration / 1000.0f, -m_nVariationX, -m_nVariationY); }