// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include #include #include namespace kiwano { ShapeActor::ShapeActor() : stroke_width_(1.f) , stroke_style_() { } ShapeActor::~ShapeActor() {} Rect ShapeActor::GetBounds() const { return bounds_; } Rect ShapeActor::GetBoundingBox() const { if (!geo_.IsValid()) return Rect{}; return geo_.GetBoundingBox(GetTransformMatrix()); } bool ShapeActor::ContainsPoint(const Point& point) const { return geo_.ContainsPoint(point, &GetTransformMatrix()); } void ShapeActor::SetStrokeWidth(float width) { stroke_width_ = std::max(width, 0.f); } void ShapeActor::SetStrokeStyle(const StrokeStyle& stroke_style) { stroke_style_ = stroke_style; } void ShapeActor::SetGeometry(Geometry const& geometry) { geo_ = geometry; if (geo_.IsValid()) { bounds_ = geo_.GetBoundingBox(); SetSize(bounds_.GetSize()); } else { bounds_ = Rect{}; SetSize(0.f, 0.f); } } void ShapeActor::OnRender(RenderContext& ctx) { // Create default brush if (!fill_brush_) { fill_brush_ = new Brush; fill_brush_->SetColor(Color::White); } if (!stroke_brush_) { stroke_brush_ = new Brush; stroke_brush_->SetColor(Color::Transparent); } ctx.SetCurrentBrush(stroke_brush_); ctx.DrawGeometry(geo_, stroke_width_ * 2 /* twice width for widening */, stroke_style_); ctx.SetCurrentBrush(fill_brush_); ctx.FillGeometry(geo_); } bool ShapeActor::CheckVisibility(RenderContext& ctx) const { return geo_.IsValid() && Actor::CheckVisibility(ctx); } //------------------------------------------------------- // LineActor //------------------------------------------------------- LineActor::LineActor() {} LineActor::~LineActor() {} void LineActor::SetLine(Point const& begin, Point const& end) { if (begin_ != begin || end_ != end) { begin_ = begin; end_ = end; SetGeometry(Geometry::CreateLine(begin, end)); } } //------------------------------------------------------- // RectActor //------------------------------------------------------- RectActor::RectActor() {} RectActor::~RectActor() {} void RectActor::SetRectSize(Size const& size) { if (size != rect_size_) { rect_size_ = size; SetGeometry(Geometry::CreateRect(Rect{ Point{}, size })); } } //------------------------------------------------------- // RoundRectActor //------------------------------------------------------- RoundRectActor::RoundRectActor() {} RoundRectActor::~RoundRectActor() {} void RoundRectActor::SetRadius(Vec2 const& radius) { SetRoundedRect(GetSize(), radius); } void RoundRectActor::SetRectSize(Size const& size) { SetRoundedRect(size, radius_); } void RoundRectActor::SetRoundedRect(Size const& size, Vec2 const& radius) { if (rect_size_ != size || radius_ != radius) { rect_size_ = size; radius_ = radius; SetGeometry(Geometry::CreateRoundedRect(Rect{ Point{}, size }, radius)); } } //------------------------------------------------------- // CircleActor //------------------------------------------------------- CircleActor::CircleActor() : radius_(0.f) { } CircleActor::~CircleActor() {} void CircleActor::SetRadius(float radius) { if (radius_ != radius) { radius_ = radius; SetGeometry(Geometry::CreateCircle(Point{ radius, radius }, radius)); } } //------------------------------------------------------- // EllipseActor //------------------------------------------------------- EllipseActor::EllipseActor() {} EllipseActor::~EllipseActor() {} void EllipseActor::SetRadius(Vec2 const& radius) { if (radius_ != radius) { radius_ = radius; SetGeometry(Geometry::CreateEllipse(radius, radius)); } } //------------------------------------------------------- // PolygonActor //------------------------------------------------------- PolygonActor::PolygonActor() {} PolygonActor::~PolygonActor() {} void PolygonActor::SetVertices(Vector const& points) { if (points.size() > 1) { SetGeometry( GeometrySink().BeginPath(points[0]).AddLines(&points[1], points.size() - 1).EndPath(true).GetGeometry()); } } } // namespace kiwano