#include "..\eactions.h" e2d::EActionRotateTo::EActionRotateTo(float duration, float rotation) : EActionRotateBy(duration, 0) { m_nEndVal = rotation; } e2d::EActionRotateTo * e2d::EActionRotateTo::clone() const { return new EActionRotateTo(m_fTotalDuration / 1000, m_nEndVal); } void e2d::EActionRotateTo::_init() { EActionRotateBy::_init(); m_nVariation = m_nEndVal - m_nBeginVal; } void e2d::EActionRotateTo::_reset() { EActionRotateBy::_reset(); }