// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include namespace kiwano { /** * \addtogroup Actions * @{ */ /** * \~chinese * @brief 动画调度器 */ class KGE_API ActionScheduler { public: /// \~chinese /// @brief 添加动画 ActionEntity* AddAction(ActionEntityPtr action); /// \~chinese /// @brief 继续所有暂停动画 void ResumeAllActions(); /// \~chinese /// @brief 暂停所有动画 void PauseAllActions(); /// \~chinese /// @brief 停止所有动画 void StopAllActions(); /// \~chinese /// @brief 获取指定名称的动画 /// @param name 动画名称 ActionEntityPtr GetAction(const String& name); /// \~chinese /// @brief 获取所有动画 const ActionList& GetAllActions() const; /// \~chinese /// @brief 更新动画 void Update(Actor* target, Duration dt); private: ActionList actions_; }; /** @} */ } // namespace kiwano