// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "base.h" #include "time.h" #include "RefCounter.h" namespace easy2d { class Node; class Loop; class Sequence; class Spawn; // 基础动作 class Action : public RefCounter { friend class Loop; friend class Sequence; friend class Spawn; public: Action(); virtual ~Action(); // 获取动作运行状态 virtual bool IsRunning(); // 继续动作 virtual void Resume(); // 暂停动作 virtual void Pause(); // 停止动作 virtual void Stop(); // 获取动作名称 virtual const String& GetName() const; // 设置动作名称 virtual void SetName( const String& name ); // 获取动作的拷贝 virtual Action * Clone() const = 0; // 获取动作的倒转 virtual Action * Reverse() const = 0; // 重置动作 virtual void Reset(); // 获取该动作的执行目标 virtual Node * GetTarget(); // 开始动作 virtual void StartWithTarget( Node* target ); // 初始化动作 virtual void Initialize(); // 更新动作 virtual void Update(); // 重置动作时间 virtual void ResetTime(); // 获取动作结束状态 virtual bool IsDone() const; protected: E2D_DISABLE_COPY(Action); protected: String name_; bool running_; bool done_; bool initialized_; Node* target_; time::TimePoint started_; }; }