// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "Action.h" namespace easy2d { // 循环动作 class Loop : public Action { public: explicit Loop( Action * action, /* 执行循环的动作 */ int times = -1 /* 循环次数 */ ); virtual ~Loop(); // 获取该动作的拷贝对象 virtual Loop * Clone() const override; // 获取该动作的倒转 virtual Loop * Reverse() const override; // 重置动作 virtual void Reset() override; protected: E2D_DISABLE_COPY(Loop); // 初始化动作 virtual void Initialize() override; // 更新动作 virtual void Update() override; // 重置动作时间 virtual void ResetTime() override; protected: Action * action_; int times_; int total_times_; }; // 顺序动作 class Sequence : public Action { public: typedef std::vector Actions; Sequence(); explicit Sequence( const Actions& actions /* 动作列表 */ ); virtual ~Sequence(); // 在结尾添加动作 void Add( Action * action ); // 在结尾添加多个动作 void Add( const Actions& actions /* 动作列表 */ ); // 获取该动作的拷贝对象 virtual Sequence * Clone() const override; // 获取该动作的倒转 virtual Sequence * Reverse() const; // 重置动作 virtual void Reset() override; protected: E2D_DISABLE_COPY(Sequence); // 初始化动作 virtual void Initialize() override; // 更新动作 virtual void Update() override; // 重置动作时间 virtual void ResetTime() override; protected: UINT action_index_; Actions actions_; }; // 同步动作 class Spawn : public Action { public: typedef std::vector Actions; Spawn(); explicit Spawn( const Actions& actions /* 动作列表 */ ); virtual ~Spawn(); // 在结尾添加动作 void Add( Action * action ); // 在结尾添加多个动作 void Add( const Actions& actions /* 动作列表 */ ); // 获取该动作的拷贝对象 virtual Spawn * Clone() const override; // 获取该动作的倒转 virtual Spawn * Reverse() const; // 重置动作 virtual void Reset() override; protected: E2D_DISABLE_COPY(Spawn); // 初始化动作 virtual void Initialize() override; // 更新动作 virtual void Update() override; // 重置动作时间 virtual void ResetTime() override; protected: Actions actions_; }; }