#include "..\..\e2dshape.h" e2d::Shape::Shape() : m_nStyle(ShapeStyle::SOLID) , m_nFillColor(Color::WHITE) , m_nLineColor(Color::BLUE, 0.5) , m_fStrokeWidth(1) { } e2d::Shape::~Shape() { } void e2d::Shape::onRender() { auto pBrush = Renderer::getSolidColorBrush(); pBrush->SetOpacity(m_fDisplayOpacity); switch (m_nStyle) { case ShapeStyle::FILL: { pBrush->SetColor(m_nFillColor.toColorF()); this->_renderFill(); pBrush->SetColor(m_nLineColor.toColorF()); this->_renderLine(); break; } case ShapeStyle::ROUND: { pBrush->SetColor(m_nLineColor.toColorF()); this->_renderLine(); break; } case ShapeStyle::SOLID: { pBrush->SetColor(m_nFillColor.toColorF()); this->_renderFill(); break; } default: break; } } e2d::Color e2d::Shape::getFillColor() const { return m_nFillColor; } e2d::Color e2d::Shape::getLineColor() const { return m_nLineColor; } double e2d::Shape::getStrokeWidth() const { return m_fStrokeWidth; } e2d::ShapeStyle e2d::Shape::getStyle() const { return m_nStyle; } void e2d::Shape::setFillColor(Color fillColor) { m_nFillColor = fillColor; } void e2d::Shape::setLineColor(Color lineColor) { m_nLineColor = lineColor; } void e2d::Shape::setStrokeWidth(double strokeWidth) { m_fStrokeWidth = static_cast(strokeWidth); } void e2d::Shape::setStyle(ShapeStyle style) { m_nStyle = style; }