#include "..\e2dbase.h" #include "..\e2dnode.h" #include "..\e2dmanager.h" e2d::Scene::Scene() : _outlineVisible(false) , _colliderVisible(false) { } e2d::Scene::~Scene() { } void e2d::Scene::setOutlineVisible(bool visible) { _outlineVisible = visible; } void e2d::Scene::setColliderVisible(bool visible) { _colliderVisible = visible; } void e2d::Scene::visit(Game * game) { Node::visit(game); if (_outlineVisible) { auto brush = game->getRenderer()->getSolidColorBrush(); brush->SetColor(D2D1::ColorF(D2D1::ColorF::Red, 0.6f)); brush->SetOpacity(1.f); this->drawOutline(game->getRenderer()); } if (_colliderVisible) { game->getRenderer()->getRenderTarget()->SetTransform(D2D1::Matrix3x2F::Identity()); this->drawCollider(); } }