// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "easy2d-audio.h" #include "Voice.h" namespace easy2d { Voice::Voice() : source_voice_(nullptr) { } Voice::Voice(IXAudio2SourceVoice * source_voice) : source_voice_(source_voice) { } Voice::~Voice() { Destroy(); Audio::Instance().DeleteVoice(this); } HRESULT Voice::Play(const BYTE * wave_data, UINT32 data_size, UINT32 loop_count) { if (!source_voice_) return E_UNEXPECTED; XAUDIO2_BUFFER buffer = { 0 }; buffer.pAudioData = wave_data; buffer.Flags = XAUDIO2_END_OF_STREAM; buffer.AudioBytes = data_size; buffer.LoopCount = loop_count; HRESULT hr = source_voice_->SubmitSourceBuffer(&buffer); if (SUCCEEDED(hr)) { hr = source_voice_->Start(); } return hr; } HRESULT Voice::Pause() { if (!source_voice_) return E_UNEXPECTED; return source_voice_->Stop(); } HRESULT Voice::Resume() { if (!source_voice_) return E_UNEXPECTED; return source_voice_->Start(); } HRESULT Voice::Stop() { if (!source_voice_) return E_UNEXPECTED; HRESULT hr = source_voice_->Stop(); if (SUCCEEDED(hr)) { hr = source_voice_->ExitLoop(); } if (SUCCEEDED(hr)) { hr = source_voice_->FlushSourceBuffers(); } return hr; } HRESULT Voice::GetVolume(float * volume) const { if (!source_voice_) return E_UNEXPECTED; if (volume == nullptr) return E_POINTER; source_voice_->GetVolume(volume); return S_OK; } HRESULT Voice::SetVolume(float volume) { if (!source_voice_) return E_UNEXPECTED; volume = std::min(std::max(volume, -224.f), 224.f); return source_voice_->SetVolume(volume); } HRESULT Voice::GetBuffersQueued(UINT32 * queued) const { if (!source_voice_) return E_UNEXPECTED; if (queued == nullptr) return E_POINTER; XAUDIO2_VOICE_STATE state; source_voice_->GetState(&state); *queued = state.BuffersQueued; return S_OK; } void Voice::Destroy() { if (source_voice_) { source_voice_->Stop(); source_voice_->FlushSourceBuffers(); source_voice_->DestroyVoice(); source_voice_ = nullptr; } } void Voice::SetSourceVoice(IXAudio2SourceVoice * source_voice) { Destroy(); source_voice_ = source_voice; } }