#include "..\e2dcommon.h" e2d::Rect::Rect(void) { setRect(0.f, 0.f, 0.f, 0.f); } e2d::Rect::Rect(float x, float y, float width, float height) { setRect(x, y, width, height); } e2d::Rect::Rect(const Point& pos, const Size& size) { setRect(pos.x, pos.y, size.width, size.height); } e2d::Rect::Rect(const Rect& other) { setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); } e2d::Rect& e2d::Rect::operator= (const Rect& other) { setRect(other.origin.x, other.origin.y, other.size.width, other.size.height); return *this; } bool e2d::Rect::operator==(const Rect & rect) const { return (origin == rect.origin) && (size == rect.size); } void e2d::Rect::setRect(float x, float y, float width, float height) { origin.x = x; origin.y = y; size.width = width; size.height = height; } bool e2d::Rect::containsPoint(const Point& point) const { if (point.x >= origin.x && point.x <= (origin.y + size.height) && point.y >= origin.y && point.y <= (origin.y + size.height)) { return true; } return false; } bool e2d::Rect::intersects(const Rect& rect) const { return !((origin.x + size.width) < rect.origin.x || (rect.origin.x + rect.size.width) < origin.x || (origin.y + size.height) < rect.origin.y || (rect.origin.y + rect.size.height) < origin.y); }