#include "..\e2dtransition.h" #include "..\e2dnode.h" e2d::BoxTransition::BoxTransition(float duration) : Transition(duration) { } bool e2d::BoxTransition::init(Scene * prev, Scene * next) { if (Transition::init(prev, next)) { _inLayerParam.opacity = 0; return true; } return false; } void e2d::BoxTransition::update() { Transition::update(); if (_delta <= 0.5) { _outLayerParam.contentBounds = D2D1::RectF( _windowSize.width * _delta, _windowSize.height * _delta, _windowSize.width * (1 - _delta), _windowSize.height * (1 - _delta) ); } else { _outLayerParam.opacity = 0; _inLayerParam.opacity = 1; _inLayerParam.contentBounds = D2D1::RectF( _windowSize.width * (1 - _delta), _windowSize.height * (1 - _delta), _windowSize.width * _delta, _windowSize.height * _delta ); if (_delta >= 1) { this->stop(); } } } void e2d::BoxTransition::reset() { }