#include "..\eactions.h" e2d::EActionOpacityBy::EActionOpacityBy(float duration, float opacity) : EActionGradual(duration) { m_nVariation = opacity; } void e2d::EActionOpacityBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_nBeginVal = m_pTarget->getOpacity(); } } void e2d::EActionOpacityBy::_callOn() { EAction::_callOn(); if (m_pTarget == nullptr) { this->stop(); return; } while (EActionGradual::_isDelayEnough()) { // 设置节点透明度 m_pTarget->setOpacity(m_nBeginVal + m_nVariation * m_fRateOfProgress); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionOpacityBy::_reset() { EActionGradual::_reset(); } e2d::EActionOpacityBy * e2d::EActionOpacityBy::clone() const { return new EActionOpacityBy(m_fTotalDuration / 1000, m_nVariation); } e2d::EActionOpacityBy * e2d::EActionOpacityBy::reverse() const { return new EActionOpacityBy(m_fTotalDuration / 1000, -m_nVariation); }