#include "..\eactions.h" e2d::EActionScaleBy::EActionScaleBy(float duration, float scale) : EActionGradual(duration) { m_nVariationX = scale; m_nVariationY = scale; } e2d::EActionScaleBy::EActionScaleBy(float duration, float scaleX, float scaleY) : EActionGradual(duration) { m_nVariationX = scaleX; m_nVariationY = scaleY; } void e2d::EActionScaleBy::_init() { EActionGradual::_init(); if (m_pTarget) { m_nBeginScaleX = m_pTarget->getScaleX(); m_nBeginScaleY = m_pTarget->getScaleY(); } } void e2d::EActionScaleBy::_callOn() { EAction::_callOn(); if (m_pTarget == nullptr) { this->stop(); return; } while (EActionGradual::_isDelayEnough()) { // 缩放节点 m_pTarget->setScale( m_nBeginScaleX + m_nVariationX * m_fRateOfProgress, m_nBeginScaleX + m_nVariationX * m_fRateOfProgress); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::EActionScaleBy::_reset() { EActionGradual::_reset(); } e2d::EActionScaleBy * e2d::EActionScaleBy::clone() const { return new EActionScaleBy(m_fTotalDuration / 1000, m_nVariationX, m_nVariationY); } e2d::EActionScaleBy * e2d::EActionScaleBy::reverse() const { return new EActionScaleBy(m_fTotalDuration / 1000, -m_nVariationX, -m_nVariationY); }