// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include #include #include namespace kiwano { KGE_DECLARE_SMART_PTR(GifSprite); /** * \addtogroup Actors * @{ */ /** * \~chinese * @brief GIF 精灵 */ class KGE_API GifSprite : public Actor { public: /// \~chinese /// @brief GIF播放循环结束回调 using LoopDoneCallback = Function; /// \~chinese /// @brief GIF播放结束回调 using DoneCallback = Function; GifSprite(); /// \~chinese /// @brief 构造GIF精灵 /// @param file_path GIF图片路径 GifSprite(String const& file_path); /// \~chinese /// @brief 构造GIF精灵 /// @param res GIF图片资源 GifSprite(Resource const& res); /// \~chinese /// @brief 构造GIF精灵 /// @param gif GIF图片 GifSprite(GifImagePtr gif); /// \~chinese /// @brief 加载GIF图片 /// @param file_path GIF图片路径 bool Load(String const& file_path); /// \~chinese /// @brief 加载GIF图片 /// @param res GIF图片资源 bool Load(Resource const& res); /// \~chinese /// @brief 加载GIF图片 /// @param gif GIF图片 bool Load(GifImagePtr gif); /// \~chinese /// @brief 设置 GIF 动画循环次数 void SetLoopCount(int loops); /// \~chinese /// @brief 设置 GIF 动画每次循环结束回调函数 void SetLoopDoneCallback(LoopDoneCallback const& cb); /// \~chinese /// @brief 设置 GIF 动画结束回调函数 void SetDoneCallback(DoneCallback const& cb); /// \~chinese /// @brief 设置 GIF 图像 void SetGifImage(GifImagePtr gif); /// \~chinese /// @brief 重新播放 GIF 动画 void RestartAnimation(); /// \~chinese /// @brief 获取 GIF 动画循环结束回调 LoopDoneCallback GetLoopDoneCallback() const; /// \~chinese /// @brief 获取 GIF 动画播放结束回调 DoneCallback GetDoneCallback() const; /// \~chinese /// @brief 获取 GIF 图片 GifImagePtr GetGifImage() const; void OnRender(RenderTarget* rt) override; private: void Update(Duration dt) override; /// \~chinese /// @brief 是否是最后一帧 bool IsLastFrame() const; /// \~chinese /// @brief 动画是否已结束 bool EndOfAnimation() const; /// \~chinese /// @brief 合成下一帧 void ComposeNextFrame(); /// \~chinese /// @brief 解析当前图像帧 void DisposeCurrentFrame(); /// \~chinese /// @brief 覆盖下一帧 void OverlayNextFrame(); /// \~chinese /// @brief 保存合成后的图像帧 void SaveComposedFrame(); /// \~chinese /// @brief 恢复已保存的图像帧 void RestoreSavedFrame(); /// \~chinese /// @brief 清空当前图像区域 void ClearCurrentFrameArea(); private: bool animating_; int total_loop_count_; int loop_count_; size_t next_index_; Duration frame_elapsed_; LoopDoneCallback loop_cb_; DoneCallback done_cb_; GifImagePtr gif_; GifImage::Frame frame_; TexturePtr saved_frame_; TexturePtr frame_to_render_; TextureRenderTargetPtr frame_rt_; }; /** @} */ inline void GifSprite::SetLoopCount(int loops) { total_loop_count_ = loops; } inline void GifSprite::SetLoopDoneCallback(LoopDoneCallback const& cb) { loop_cb_ = cb; } inline void GifSprite::SetDoneCallback(DoneCallback const& cb) { done_cb_ = cb; } inline GifSprite::LoopDoneCallback GifSprite::GetLoopDoneCallback() const { return loop_cb_; } inline GifSprite::DoneCallback GifSprite::GetDoneCallback() const { return done_cb_; } inline GifImagePtr GifSprite::GetGifImage() const { return gif_; } inline bool GifSprite::IsLastFrame() const { return (next_index_ == 0); } inline bool GifSprite::EndOfAnimation() const { return IsLastFrame() && loop_count_ == total_loop_count_ + 1; } }