#include "..\e2dbase.h" #include "..\e2dtool.h" #include "..\e2dmanager.h" #pragma comment(lib, "dinput8.lib") using namespace e2d; #define BUFFER_SIZE 256 static IDirectInput8* s_pDirectInput = nullptr; // DirectInput 接口对象 static IDirectInputDevice8* s_KeyboardDevice = nullptr; // 键盘设备接口 static char s_KeyBuffer[BUFFER_SIZE] = { 0 }; // 用于保存键盘按键信息缓冲区 static char s_KeyRecordBuffer[BUFFER_SIZE] = { 0 }; // 键盘消息二级缓冲区 static IDirectInputDevice8* s_MouseDevice = nullptr; // 鼠标设备接口 static DIMOUSESTATE s_MouseState; // 鼠标信息存储结构体 static DIMOUSESTATE s_MouseRecordState; // 鼠标信息二级缓冲 static POINT s_MousePosition; // 鼠标位置存储结构体 static std::vector s_vListeners; // 监听器容器 bool Input::__init() { ZeroMemory(s_KeyBuffer, sizeof(s_KeyBuffer)); ZeroMemory(s_KeyRecordBuffer, sizeof(s_KeyRecordBuffer)); ZeroMemory(&s_MouseState, sizeof(s_MouseState)); ZeroMemory(&s_MouseRecordState, sizeof(s_MouseRecordState)); // 初始化接口对象 HRESULT hr = DirectInput8Create( HINST_THISCOMPONENT, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&s_pDirectInput, nullptr ); auto window = Window::getInstance(); if (SUCCEEDED(hr)) { // 初始化键盘设备 hr = s_pDirectInput->CreateDevice( GUID_SysKeyboard, &s_KeyboardDevice, nullptr ); if (SUCCEEDED(hr)) { s_KeyboardDevice->SetCooperativeLevel( window->getHWnd(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE ); s_KeyboardDevice->SetDataFormat( &c_dfDIKeyboard); s_KeyboardDevice->Acquire(); s_KeyboardDevice->Poll(); } else { window->error(L"Keyboard not found!"); return false; } } if (SUCCEEDED(hr)) { // 初始化鼠标设备 hr = s_pDirectInput->CreateDevice(GUID_SysMouse, &s_MouseDevice, nullptr); if (SUCCEEDED(hr)) { s_MouseDevice->SetCooperativeLevel(window->getHWnd(), DISCL_FOREGROUND | DISCL_NONEXCLUSIVE); s_MouseDevice->SetDataFormat(&c_dfDIMouse); s_MouseDevice->Acquire(); s_MouseDevice->Poll(); } else { window->error(L"Mouse not found!"); return false; } } return SUCCEEDED(hr); } void Input::__uninit() { if (s_KeyboardDevice) s_KeyboardDevice->Unacquire(); if (s_MouseDevice) s_MouseDevice->Unacquire(); SafeRelease(s_MouseDevice); SafeRelease(s_KeyboardDevice); SafeRelease(s_pDirectInput); } void e2d::Input::__update() { Input::__updateDeviceState(); Input::__updateListeners(); } void Input::__updateDeviceState() { if (s_KeyboardDevice) { HRESULT hr = s_KeyboardDevice->Poll(); if (FAILED(hr)) { hr = s_KeyboardDevice->Acquire(); while (hr == DIERR_INPUTLOST) hr = s_KeyboardDevice->Acquire(); } else { for (int i = 0; i < BUFFER_SIZE; ++i) s_KeyRecordBuffer[i] = s_KeyBuffer[i]; s_KeyboardDevice->GetDeviceState(sizeof(s_KeyBuffer), (void**)&s_KeyBuffer); } } if (s_MouseDevice) { HRESULT hr = s_MouseDevice->Poll(); if (FAILED(hr)) { hr = s_MouseDevice->Acquire(); while (hr == DIERR_INPUTLOST) hr = s_MouseDevice->Acquire(); } else { s_MouseRecordState = s_MouseState; s_MouseDevice->GetDeviceState(sizeof(s_MouseState), (void**)&s_MouseState); } } GetCursorPos(&s_MousePosition); ScreenToClient(Window::getInstance()->getHWnd(), &s_MousePosition); } bool Input::isDown(Key key) { if (s_KeyBuffer[static_cast(key)] & 0x80) return true; return false; } bool Input::isPress(Key key) { if ((s_KeyBuffer[static_cast(key)] & 0x80) && !(s_KeyRecordBuffer[static_cast(key)] & 0x80)) return true; return false; } bool Input::isRelease(Key key) { if (!(s_KeyBuffer[static_cast(key)] & 0x80) && (s_KeyRecordBuffer[static_cast(key)] & 0x80)) return true; return false; } bool e2d::Input::isDown(Mouse code) { if (s_MouseState.rgbButtons[static_cast(code)] & 0x80) return true; return false; } bool e2d::Input::isPress(Mouse code) { if ((s_MouseState.rgbButtons[static_cast(code)] & 0x80) && !(s_MouseRecordState.rgbButtons[static_cast(code)] & 0x80)) return true; return false; } bool e2d::Input::isRelease(Mouse code) { if (!(s_MouseState.rgbButtons[static_cast(code)] & 0x80) && (s_MouseRecordState.rgbButtons[static_cast(code)] & 0x80)) return true; return false; } double Input::getMouseX() { return (double)s_MousePosition.x; } double Input::getMouseY() { return (double)s_MousePosition.y; } Point Input::getMousePos() { return Point((double)s_MousePosition.x, (double)s_MousePosition.y); } double Input::getMouseDeltaX() { return (double)s_MouseState.lX; } double Input::getMouseDeltaY() { return (double)s_MouseState.lY; } double Input::getMouseDeltaZ() { return (double)s_MouseState.lZ; } e2d::Listener * e2d::Input::addListener(const Function& func, const String& name, bool paused) { auto listener = Create(func, name, paused); GC::retain(listener); s_vListeners.push_back(listener); return listener; } void e2d::Input::addListener(Listener * listener) { if (listener) { auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener); if (iter == s_vListeners.end()) { GC::retain(listener); s_vListeners.push_back(listener); } } } void e2d::Input::removeListener(Listener * listener) { if (listener) { auto iter = std::find(s_vListeners.begin(), s_vListeners.end(), listener); if (iter != s_vListeners.end()) { GC::release(listener); s_vListeners.erase(iter); } } } void e2d::Input::stopListener(const String& name) { if (s_vListeners.empty() || name.isEmpty()) return; for (auto listener : s_vListeners) { if (listener->_name == name) { listener->stop(); } } } void e2d::Input::startListener(const String& name) { if (s_vListeners.empty() || name.isEmpty()) return; for (auto listener : s_vListeners) { if (listener->_name == name) { listener->start(); } } } void e2d::Input::removeListener(const String& name) { if (s_vListeners.empty() || name.isEmpty()) return; for (auto listener : s_vListeners) { if (listener->_name == name) { listener->_stopped = true; } } } void e2d::Input::stopAllListeners() { for (auto listener : s_vListeners) { listener->stop(); } } void e2d::Input::startAllListeners() { for (auto listener : s_vListeners) { listener->start(); } } void e2d::Input::removeAllListeners() { for (auto listener : s_vListeners) { listener->_stopped = true; } } void e2d::Input::__updateListeners() { if (s_vListeners.empty() || Game::getInstance()->isPaused()) return; for (size_t i = 0; i < s_vListeners.size(); ++i) { auto listener = s_vListeners[i]; // 清除已停止的监听器 if (listener->_stopped) { GC::release(listener); s_vListeners.erase(s_vListeners.begin() + i); } else { // 更新监听器 listener->_update(); ++i; } } } void e2d::Input::__clearListeners() { for (auto listener : s_vListeners) { GC::release(listener); } s_vListeners.clear(); }