// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "include-forwards.h" #include "time.h" #include "noncopyable.hpp" #include "intrusive/List.hpp" namespace easy2d { class ActionManager; class Action : public Object , protected intrusive::ListItem { friend class ActionManager; friend class Loop; friend class Sequence; friend class Spawn; friend class intrusive::List; public: Action() : running_(false), done_(false), initialized_(false) {} virtual ~Action() {} // 获取动作运行状态 virtual bool IsRunning() { return running_; } // 继续动作 virtual void Resume() { running_ = true; } // 暂停动作 virtual void Pause() { running_ = false; } // 停止动作 virtual void Stop() { if (!done_) { done_ = true; if (cb_) cb_(); } } // 获取动作的拷贝 virtual spAction Clone() const = 0; // 获取动作的倒转 virtual spAction Reverse() const = 0; // 重置动作 virtual void Reset() { initialized_ = false; done_ = false; } // 设置动作结束时的回调函数 void SetCallback(std::function cb) { cb_ = cb; } virtual bool IsDone() const { return done_; } protected: virtual void Start() { running_ = true; this->Reset(); } virtual void Init(Node* target) { initialized_ = true; } virtual void Update(Node* target, Duration const& dt) { if (!initialized_) { Init(target); } } protected: bool running_; bool done_; bool initialized_; std::function cb_; }; }