// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "../base/Sprite.h" #include namespace easy2d { namespace ui { class Button : public Sprite { using Callback = std::function; public: Button(); explicit Button( Callback const& func /* 按钮回调函数 */ ); virtual ~Button(); // 获取按钮状态是启用还是禁用 bool IsEnable() const; // 设置按钮启用或禁用 void SetEnabled( bool enabled ); // 设置按钮点击后的回调函数 void SetClickCallback( const Callback& func ); private: enum class Status { Normal, Hover, Selected }; void SetStatus( Status status ); void UpdateStatus(Event* e); private: bool enabled_; bool is_selected_; Status status_; Callback callback_; }; } }