// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dtransition.h" #include "..\e2dobject.h" namespace easy2d { BoxTransition::BoxTransition(float duration) : Transition(duration) { } void BoxTransition::Init(Scene * prev, Scene * next, Game * game) { Transition::Init(prev, next, game); in_layer_param_.opacity = 0; } void BoxTransition::Update() { Transition::Update(); if (process_ < .5f) { out_layer_param_.contentBounds = D2D1::RectF( window_size_.width * process_, window_size_.height * process_, window_size_.width * (1 - process_), window_size_.height * (1 - process_) ); } else { out_layer_param_.opacity = 0; in_layer_param_.opacity = 1; in_layer_param_.contentBounds = D2D1::RectF( window_size_.width * (1 - process_), window_size_.height * (1 - process_), window_size_.width * process_, window_size_.height * process_ ); } } }