// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #include "..\e2dutil.h" #include namespace easy2d { Point::Point() { x = 0; y = 0; } Point::Point(float x, float y) { this->x = x; this->y = y; } Point::Point(const Point & other) { x = other.x; y = other.y; } Point Point::operator+(const Point & p) const { return Point(x + p.x, y + p.y); } Point Point::operator-(const Point & p) const { return Point(x - p.x, y - p.y); } Point Point::operator*(float value) const { return Point(x * value, y * value); } Point Point::operator/(float value) const { return Point(x / value, y / value); } Point::operator Size() const { return Size(x, y); } float Point::Distance(const Point &p1, const Point &p2) { return sqrt( (p1.x - p2.x) * (p1.x - p2.x) + (p1.y - p2.y) * (p1.y - p2.y) ); } Point Point::operator-() const { return Point(-x, -y); } bool Point::operator==(const Point & point) const { return (x == point.x) && (y == point.y); } }