// Copyright (c) 2016-2018 Easy2D - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include "macros.h" #include "keys.hpp" namespace easy2d { typedef UINT EventType; // 鼠标事件 struct MouseEvent { enum Type : EventType { First = WM_MOUSEFIRST, Move, // 移动 Down, // 按下 Up, // 抬起 Wheel, // 滚轮滚动 Hover, // 鼠标移入 Out, // 鼠标移出 Click, // 鼠标点击 Last // 结束标志 }; float x; float y; bool left_btn_down; // 左键是否按下 bool right_btn_down; // 右键是否按下 struct { int button; // 仅当消息类型为 Down | Up | Click 时有效 }; struct { float wheel; // 仅当消息类型为 Wheel 时有效 }; static inline bool Check(EventType type) { return type > Type::First && type < Type::Last; } }; // 键盘事件 struct KeyboardEvent { enum Type : UINT { First = WM_KEYFIRST, Down, // 键按下 Up, // 键抬起 Last }; int code; // enum KeyCode int count; static inline bool Check(UINT type) { return type > Type::First && type < Type::Last; } }; // 窗口事件 struct WindowEvent { public: enum Type : EventType { First = WM_NULL, Moved, // 窗口移动 Resized, // 窗口大小变化 FocusChanged, // 获得或失去焦点 TitleChanged, // 标题变化 Closed, // 窗口被关闭 Last }; union { struct // WindowEvent::Moved { int x; int y; }; struct // WindowEvent::Resized { int width; int height; }; struct // WindowEvent::FocusChanged { bool focus; }; struct // WindowEvent::TitleChanged { const wchar_t* title; }; }; static inline bool Check(EventType type) { return type > Type::First && type < Type::Last; } }; // 事件 struct E2D_API Event { EventType type; Node* target; union { MouseEvent mouse; KeyboardEvent key; WindowEvent win; }; Event(EventType type = 0) : type(type), target(nullptr) {} }; }