// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include namespace kiwano { // 导演 class KGE_API Director : public Singleton , public UpdateComponent , public RenderComponent , public EventComponent { OC_DECLARE_SINGLETON(Director); public: // 切换舞台 void EnterStage( StagePtr stage, /* 舞台 */ TransitionPtr transition = nullptr /* 过渡动画 */ ); // 舞台压栈 void PushStage( StagePtr stage, /* 舞台 */ TransitionPtr transition = nullptr /* 过渡动画 */ ); // 舞台出栈 void PopStage( TransitionPtr transition = nullptr /* 过渡动画 */ ); // 获取当前舞台 StagePtr GetCurrentStage(); // 启用或禁用角色边界渲染功能 void SetRenderBorderEnabled(bool enabled); // 显示调试信息 void ShowDebugInfo(bool show = true); // 清空舞台 void ClearStages(); public: void SetupComponent() override {} void DestroyComponent() override {} void OnUpdate(Duration dt) override; void OnRender(RenderTarget* rt) override; void HandleEvent(Event& evt) override; protected: Director(); virtual ~Director(); protected: bool render_border_enabled_; Stack stages_; StagePtr current_stage_; StagePtr next_stage_; ActorPtr debug_actor_; TransitionPtr transition_; }; }