#include "..\eactions.h" #include "..\Win\winbase.h" e2d::EActionGradual::EActionGradual(float duration) : m_fRateOfProgress(0) , m_fDuration(0) , m_fTotalDuration(duration * 1000) { } bool e2d::EActionGradual::_isEnd() const { return m_fDuration >= m_fTotalDuration; } void e2d::EActionGradual::_init() { EAction::_init(); } #include bool e2d::EActionGradual::_isDelayEnough() { // 判断时间间隔是否足够 if (m_fTotalDuration == 0) { m_fRateOfProgress = 1; return true; } if (IsIntervalFull(m_tLast, m_nAnimationInterval)) { // 重新记录时间 m_tLast.QuadPart += m_nAnimationInterval.QuadPart; m_fDuration += static_cast(ToMilliseconds(m_nAnimationInterval.QuadPart)); std::cout << ToMilliseconds(m_nAnimationInterval.QuadPart) << std::endl; // 计算动画进度 m_fRateOfProgress = m_fDuration / m_fTotalDuration; return true; } return false; } void e2d::EActionGradual::_reset() { EAction::_reset(); m_fDuration = 0; }