#include "..\eactions.h" e2d::ActionOpacityBy::ActionOpacityBy(float duration, float opacity) : Animation(duration) { m_nVariation = opacity; } e2d::ActionOpacityBy::~ActionOpacityBy() { } void e2d::ActionOpacityBy::_init() { Animation::_init(); m_nBeginVal = m_pTarget->getOpacity(); } void e2d::ActionOpacityBy::_exec() { while (Animation::_isDelayEnough()) { // 计算移动位置 float scale = static_cast(m_nDuration) / m_nTotalDuration; // 移动 Sprite m_pTarget->setOpacity(m_nBeginVal + m_nVariation * scale); // 判断动作是否结束 if (_isEnd()) { this->stop(); break; } } } void e2d::ActionOpacityBy::_reset() { Animation::_reset(); } e2d::ActionOpacityBy * e2d::ActionOpacityBy::copy() const { return new ActionOpacityBy(m_nAnimationInterval / 1000.0f, m_nVariation); } e2d::ActionOpacityBy * e2d::ActionOpacityBy::reverse() const { return new ActionOpacityBy(m_nTotalDuration / 1000.0f, -m_nVariation); }