// Copyright (c) 2016-2018 Kiwano - Nomango // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. #pragma once #include #include #include #include #include namespace kiwano { namespace audio { class AudioModule; KGE_DECLARE_SMART_PTR(Sound); /** * \addtogroup Audio * @{ */ /** * \~chinese * @brief 音频对象 */ class KGE_API Sound : public virtual ObjectBase { friend class AudioModule; public: /// \~chinese /// @brief 创建音频对象 /// @param res 本地音频文件路径 static SoundPtr Create(const String& file_path); /// \~chinese /// @brief 创建音频对象 /// @param res 音频资源 static SoundPtr Create(const Resource& res); Sound(); virtual ~Sound(); /// \~chinese /// @brief 打开本地音频文件 /// @param res 本地音频文件路径 bool Load(const String& file_path); /// \~chinese /// @brief 打开音频资源 /// @param res 音频资源 bool Load(const Resource& res); /// \~chinese /// @brief 是否有效 bool IsValid() const; /// \~chinese /// @brief 播放 /// @param loop_count 播放循环次数,设置 -1 为循环播放 void Play(int loop_count = 0); /// \~chinese /// @brief 暂停 void Pause(); /// \~chinese /// @brief 继续 void Resume(); /// \~chinese /// @brief 停止 void Stop(); /// \~chinese /// @brief 关闭并销毁资源 void Close(); /// \~chinese /// @brief 是否正在播放 bool IsPlaying() const; /// \~chinese /// @brief 获取音量 float GetVolume() const; /// \~chinese /// @brief 设置音量 /// @param volume 音量大小,1.0 为原始音量, 大于 1 为放大音量, 0 为最小音量 void SetVolume(float volume); private: IXAudio2SourceVoice* GetXAudio2Voice() const; void SetXAudio2Voice(IXAudio2SourceVoice* voice); private: bool opened_; bool playing_; Transcoder transcoder_; IXAudio2SourceVoice* voice_; }; /** @} */ inline IXAudio2SourceVoice* Sound::GetXAudio2Voice() const { return voice_; } inline void Sound::SetXAudio2Voice(IXAudio2SourceVoice* voice) { voice_ = voice; } } // namespace audio } // namespace kiwano